Flags Server Message Options
On Connect Sends once after a player joins
The server message will be sent immediately after a player connects. You can set a delay for this message if desired.
Repeat Repeated Message
Indicates that the server message will be repeatedly sent to all players. You can control the frequency of repetition.
Countdown Countdown Timer
Indicates that the server message will be sent to all players at regular intervals leading up to a deadline. The message will be sent at the following intervals: 90, 60, 45, 30, 20, 15, 10, 5, 2, and 1 minute before the deadline.
Shutdown Server Shutdown
Triggers a server shutdown once the countdown reaches zero. This flag is dependent on the Countdown flag being set.
Properties
- Maximum message length: 160 characters
- Placeholders: #name (server name), #port (server port), #tmin (time remaining in minutes; only with Countdown flag)
- All time-related properties are in minutes.
Delay On Connect Delay
Specifies the delay in minutes before the "On Connect" message is sent. A value of 0 means the message is sent immediately.
Repeat Interval
Controls the frequency of message repetition for the "Repeat" flag.
Deadline Countdown Deadline
Sets the deadline for the countdown timer. This is the duration until the countdown reaches zero.